Woohoo, It's 4am and I am DONE!
The pdf looks freakin sick...i think you guys will like it.
come in to uni at 1pm-ish so we can run through talk order etc.
everything is on my usb except for stephs stuff. i'll put that on tomorrow but bring it just incase.
excited!!
Goodnight ^____^
Wednesday, April 18, 2012
http://www.mediafire.com/?vw4l40nhgj8if51
You might need a proxy if you're downloading it from a school computer
Basically inside:
1. Rough thumbnails I did a while ago, with some art inspiration and ideas for unique
abilities for different enemies.
2. Screenshots of our rendered Main character.
3. The Maps for the character.
Sorry their isn't more art, but I'm really no artist, the thumbnails we're all I really did because if I don't jot them down, I wont remember them.
This is all I really need to put into a slide, everything else is animated,
so ill bring a short film tomorrow or something :)
You might need a proxy if you're downloading it from a school computer
Basically inside:
1. Rough thumbnails I did a while ago, with some art inspiration and ideas for unique
abilities for different enemies.
2. Screenshots of our rendered Main character.
3. The Maps for the character.
Sorry their isn't more art, but I'm really no artist, the thumbnails we're all I really did because if I don't jot them down, I wont remember them.
This is all I really need to put into a slide, everything else is animated,
so ill bring a short film tomorrow or something :)
Tuesday, April 17, 2012
Heads up, its about 3:30am Wednesday and I'm having serious problems with my model animations atm, have had to redo the bones and repaint them about 3 times after some splicing effect with the save, lost my walk animation and have had to start again, I'm going to work through the night to get my walk animation back and his spells animation done, I don't think that Ill be alive at 9:30 tonight to gather everything up let alone come in.
At the moment I'm not putting my character into the game, I'm just doing the animation and the particle effects so I wont need any of your work, Ill do videos of all of them for presentation myself and ill put all of my stuff together into unity at the next presentation, all the particle effects and animations still need polishing. It shouldn't be a problem that I'm not there tomorrow, we can compile what we have before the presentation or I can send it tomorrow night.
I'll see how I go, we should all really be there tomorrow to gather everything up, but regardless I will be on line to talk, I just cant spare the time once again, the 4-5 hours it takes me to go in and come home is time I need for polishing what I have. Should be simple to get most of my animations back, i've done them before, I just need some time.
I'll text you all tomorrow morning so you can have a read of this and understand the situation, I just don't want to wake you up for this :/
At the moment I'm not putting my character into the game, I'm just doing the animation and the particle effects so I wont need any of your work, Ill do videos of all of them for presentation myself and ill put all of my stuff together into unity at the next presentation, all the particle effects and animations still need polishing. It shouldn't be a problem that I'm not there tomorrow, we can compile what we have before the presentation or I can send it tomorrow night.
I'll see how I go, we should all really be there tomorrow to gather everything up, but regardless I will be on line to talk, I just cant spare the time once again, the 4-5 hours it takes me to go in and come home is time I need for polishing what I have. Should be simple to get most of my animations back, i've done them before, I just need some time.
I'll text you all tomorrow morning so you can have a read of this and understand the situation, I just don't want to wake you up for this :/
skill fixed . meeting tmr?
i have fixed the blink skill and add cooldown on it as well ...for the blackhole i ll try to make it better .... need you 2 designer catch on make our environment and skills looks good.
just mention programmers have a very important meeting tmr during 8 pm and we also have class untill 9.30 pm : < i hate Wensday!lol
just mention programmers have a very important meeting tmr during 8 pm and we also have class untill 9.30 pm : < i hate Wensday!lol
UI ver.2
Well , I just upload the ver.2 of the UI part.
-Fixed a health generator bug that can cause whole game down.
-Add the Mouseover function , when the player put mouse on the skill button, it will shows the intro of this skill.
-Fixed weakbar GUI and skillsbar GUI show on diffident screens
here is the link http://www.mediafire.com/?po8pmz6bzkwbnmf Zzzz..need sleep now.
-Fixed a health generator bug that can cause whole game down.
-Add the Mouseover function , when the player put mouse on the skill button, it will shows the intro of this skill.
-Fixed weakbar GUI and skillsbar GUI show on diffident screens
here is the link http://www.mediafire.com/?po8pmz6bzkwbnmf Zzzz..need sleep now.
Monday, April 16, 2012
Wednesday
We need to meet up to put everything together. How is 8pm Wednesday for everyone? We need everyone here for this one...
It's late enough that we will have some quiet in studio, and early enough that we finish before public transport ends. Worse case scenario I can give ppl lifts.
Is this time ok for everyone? We need to do it in person.
Saturday, April 14, 2012
Wednesday, April 11, 2012
Tuesday, April 10, 2012
How is the PROGRESS :)
HI MADSTers:
How is everyone's holiday :) I just want to know what progress of our games now. I have done the in game UI stuff, there are timer, weakbar(health bar), skill UI and the day/night cycle scripts. The problem is there are no textures to cover them, so the UI just looks very poor, but they still can works anyway. The next things I will be focusing are menu and Hot-spring(health generator). I had few talks with Dean, that we just try to put skills and UI together ,these stuffs may be not enough for this Thursday meeting. Zzzz..Any better suggestions?
How is everyone's holiday :) I just want to know what progress of our games now. I have done the in game UI stuff, there are timer, weakbar(health bar), skill UI and the day/night cycle scripts. The problem is there are no textures to cover them, so the UI just looks very poor, but they still can works anyway. The next things I will be focusing are menu and Hot-spring(health generator). I had few talks with Dean, that we just try to put skills and UI together ,these stuffs may be not enough for this Thursday meeting. Zzzz..Any better suggestions?
Thursday, April 5, 2012
Hola

Hi folks.
Here are some scans. Our presentation is soon...
Stuff that we have done or need to have done by presentation 2:
-lava w/ volcano
-river tool for regen of sleep power
-spout in environment
-day night cycle? if u guys make day/night cycle then i can get to changing colour palettes and making the 2 different environments.
day time will be happy with bright oranges/pinks + reds
night time will be dark with purples, greens and blues. with stuff like fireflies and glowing mushrooms. though i guess this stuff can wait til after presentation 2 since it is just aesthetics.
-we need to have our spells working for presentation two. what spells do we have at the moment? we also need to add character into game space using these spells.
-enemy AI...if we haven't done this we need to. we need the model for this too steph
-how are the characters going?
updates from my side are going ok, i will be at Uni all night on saturday trying to do as much as possible if anyone wants to join me. probably not :P but i work best in the am hours ;)
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