Tuesday, May 22, 2012

Miya!






Miya is this what you want?

Did you want a video of the Particle effects or animations or anything like that?
Let me know if you need help with anything :)
This is all that you see here, just at proper size and quality for you to cut up or do w.e you want with them
http://www.mediafire.com/?k17y6tw11tdylqf


Monday, May 21, 2012

PPT urgent

Stuff I need from you guys for the PPT:

For everyone: Prepare answers for these questions for the presentation:
How did you accomplish what you set out to do?
What lessons did you learn?
What you managed/didn't manage?
What mistakes did you make and learn from? (eg/ "I left this too late...etc")

you don't have to write them here, just write the answers down for yourselves because you will have to talk about them on Thursday.


Steph:
I need screenshots of all enemies and character in maya with polycount/wireframe etc, whatever you feel will look cool and fit. Also the UI and particle effects...how they were made, screenshots.
Whatever else you want to put in.

Dean, Lex, Andrew:
make a list of everything you have done and everything you changed. example: stages of different camera angles etc. If you can think of any screenshots or images we can use then include them.

Also, tomorrow you guys have class from 9am-9pm or something ridiculous, can i meet one of you maybe before 9am? So i can get the master copy of our game from you, and all the videos so i can put it together.



I need this stuff for PPT tonight. Please upload your stuff tonight ^__^


Sunday, May 20, 2012

UI+Workarounds

http://www.mediafire.com/?d2kp0mdlyr5uznn

This is the remake of the UI elements, everything has been scaled to fit a 1024 x 768 game build, and should look perfect without scaling and tinkering.
What you will have to do, is load in the old texture you had for the health bar, and place it over the UI, then, Place the NOTCHED_BAR over that health bar, so it looks like its apart of the UI.
I have also included the texture and normal for leechjun so you can screenshot how it DOESN'T work,
that way when it comes to presentations I can explain the difficulty I had with it

As for the transparent textures, I found a work around, that doesn't quite work on everything purely because it turns some faces on the model to be not double sided, but it will do for the time being, nothing else I have tried comes close the the results I got with it.

What you want to do, is go to the texture
Where it says what type it is
(Transparency - Bumped Diffuse)
Change it to
(Transparency - Cuttout Bumped Diffuse)

It reverses the faces on some models (Particularly the enemies)
but this is a solid work around for the main character, so we
can at least get some nice screenshots of him.

Update on progress:

I've spent all weekend trying to fix my transparent textures, I don't know what to do any more.
All the suggestions made aren't working, and I'm getting no where, as it is we're going to have a semi transparent character wandering around the map.
Having said that, the same problem is going through the enemy maps, I have not completed them yet for this exact reason, everything I do makes them transparent, and I'm unsure how to fix it. As it is im just going to focus on redoing the UI. Mention my blunders at the presentation. I cant help thinking that if the character was in the game sooner we might have been able to correct these problems sooner.

Concerning your recent changes and adoptions to the game, I have no idea why you're changing it, in our last week, we should be bug testing, not completely changing the camera, or altering finished products. But do what ever you want to do I suppose. I'll be moving on to other homework I have neglected in the meanwhile.

Saturday, May 19, 2012

First Person Camera

We going to use the First Person Camera,we not sure what's wrong with it .

At lease we can see the map 360° ,just like wow .  This gives the players a good concept of what the map looks like,and 360° fighting playable with others.
 Improves the fighting abilities .
Because we using a small map, that means if we use a fixed camera. We have to higher the camera for a certain area(reacts area :where u can see what happens and react at very first time ), so the area covered by camera needs to large enough for player , but for the small map is not a good decision.

That is what i think about..if you guys have any problem with it , discuss with me please.

Friday, May 18, 2012

ATTENTION ANIMATIONS

hey guys :
  i have done the lava animation ...and i have add scripts for our charactor animation as well..it works very well...

BUT there is a problem that the animation for our character takes too long to cast so it makes the spell cast too slow ...steph  u need to speed it up little bit .csat is at once.  please fix that!

Thursday, May 17, 2012

Final Checklist

Hey all,
I compiled a checklist during our Thursday meeting. Here is everything that has to be done by our Monday meeting.

  • When the game timer ends --> End game screen. 
  • When you run out of life --> End game screen.
  • Script where lava raises and lowers in Y axis every 10-20 secs. Also script to lower hp upon collision with lava.
  • UI fully functioning, alphas fixed...transparency fixed. health bar working in Steph's bar design
  • mouse cursor? if we have one. also note to fix camera like Conor asked. 
  • Script to self destroy enemies after time, then hurt player when they 'destroy.'
  • Enemies textured and animated (Steph it is upto you how much of this you can do within time frame)
  • Death script upon hitting water below island
  • Fraps video - we will make this together when game is built and ready.
Then things I have to do on Monday with master copy:
  • 3 ambient lights with 3 colours
  • red light near volcano
  • light under mushroom
We will also discuss our presentation. I have a layout which we will follow set by Conor.  I will make the powerpoint and upload on Tuesday.

Please ask any questions here if you are unsure about anything i wrote. These things are very important. If you want to add anything, please add it.

See you all at 1.30 on Monday for our last meeting of the semester!!

ps - if something can't be done by monday please let us know here. don't just show up on monday with it not done. It's ok if something is not finished, we just need to know.