Monday, March 19, 2012

Hi all, Just an update on what I have been doing since we havent had a meeting this week. I have started our main character in maya, I'm hoping for just over 500 tris, I think this will be best if we wanted to market for DSware or the PSN network.
Ive finished off brainstorming for my other characters, and have them all sorted as well and have been thinking about spell animation.

I think it would be a god idea to keep everything feathers, so the push skill will spawn feathers flying off in the direction he has pointed it, With Blink he will go up in a puff of feathers and they will fall to the ground while he goes to his new locations, and the aoe push will be a ripple of feathers flying out.
I also took some consideration into the hole, two main ideas, one is that the character, places a staff that looks like a Dreamcatcher and it radiates a pulse that will show where it will come into effect, another idea is that the "rune" on the ground will be in the form of a dreamcatcher (http://www.wholesaledreamcatchers.com/images/OWG007.jpg).

Also, if people want the updated slide documentation uploaded for reference, just ask.

1 comment:

  1. I like the dreamcatcher idea.
    Can u please post pics of the brainstorms and the character where it is now. Just to make sure we're all on the same creative wavelength :)

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