We going to use the First Person Camera,we not sure what's wrong with it .
At lease we can see the map 360° ,just like wow . This gives the players a good concept of what the map looks like,and 360° fighting playable with others.
Improves the fighting abilities .
Because we using a small map, that means if we use a fixed camera. We have to higher the camera for a certain area(reacts area :where u can see what happens and react at very first time ), so the area covered by camera needs to large enough for player , but for the small map is not a good decision.
That is what i think about..if you guys have any problem with it , discuss with me please.
We encourage player face forward always.
ReplyDeleteThis is a bad idea considering all the meshes are low poly and that you will be able to see into a un-background space.
ReplyDeleteI dont know why you guys are so adamant to change things at the last second, we have established where the camera needs to be, and what it needs to look like, Textures will be blurred and animations will look awkward.
If this continues we are going to have a bigger mess then we already have