http://www.mediafire.com/?d2kp0mdlyr5uznn
This is the remake of the UI elements, everything has been scaled to fit a 1024 x 768 game build, and should look perfect without scaling and tinkering.
What you will have to do, is load in the old texture you had for the health bar, and place it over the UI, then, Place the NOTCHED_BAR over that health bar, so it looks like its apart of the UI.
I have also included the texture and normal for leechjun so you can screenshot how it DOESN'T work,
that way when it comes to presentations I can explain the difficulty I had with it
As for the transparent textures, I found a work around, that doesn't quite work on everything purely because it turns some faces on the model to be not double sided, but it will do for the time being, nothing else I have tried comes close the the results I got with it.
What you want to do, is go to the texture
Where it says what type it is
(Transparency - Bumped Diffuse)
Change it to
(Transparency - Cuttout Bumped Diffuse)
It reverses the faces on some models (Particularly the enemies)
but this is a solid work around for the main character, so we
can at least get some nice screenshots of him.
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