Wednesday, May 9, 2012

http://www.youtube.com/watch?v=y2qgo5Ri86M&feature=youtu.be

Particle video is there, Quick run down on spells is:

Particle one: Trail.
(the spectral trail that the hero leaves behind when blinking so that the player knows what direction he came from) Features feathers, glowflies and sparkles.

Particle two: Teleport.
When the player teleports with Blink, he explodes into a puff of feathers and reappears where he left his image,
There will be a small explosion of light before feathers fall down.

Particle three: Push.
Feathers and sparkles fly forward in (sort of) a shape of a cone.

Particle Four: Enemy Demise.
Basically when the enemy is defeated the enemy will explode into a puff of purple and blue smoke.

Particle Five: Push Cloud.
When the player teleports, he reappears where he left his image, but is a little way off the ground, when he falls back to the ground, feathers and dust will fly from underneath him.

Particle Six: Staff Charge.
When the player activates Blink and Black Hole, the staff will charge up with light. Its a glowing orb of light that is surrounded by fireflies, once the charge is finished he will execute the spell. This will only be for Blink and Black Hole as they are more "powerful" spells then push.

Particle Six: Fireflies.
A simple particle system for Miya, for use around the map as a feature.

Particle eight: Black hole.
Swirling meshes in opposite directions under a whirlwind of purple and blue and dark particles flying from the middle of the hole. I constructed a short script that allows me to pop it onto any mesh and change the rotation and the speed of the mesh to how I please for easy made changes.

You can download the Particles at               http://www.mediafire.com/?i064i8g8k37hu82
Once again if you're downloading off the University internet you will need to use a proxy.

As it stands I've finished the textures for all 3 enemies, aiming to animate just one of them just to show off its potential unique skill, the particle systems took longer then anticipated, if I find the time however I wont just stop at one. I now plan to move onto UI textures and pictures, I'll upload a layout of the UI I had in mind so you make the arrangements to the layout before I texture them :)

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