Saving your UI images as targas with an alpha channel is absolutely the right way to do it. You should not be using vector based images for in-game art. If your images do not look the same as you drew them when they're in-game then this is most likely because they're not being displayed at their original size. It's important that you draw them at the correct resolution and that the game screen always runs at the same resolution. If the game is supposed to adapt its resolution depending on the screen size then the UI elements must be moved appropriately, but never stretched or scaled.
Regards,
Conor
With that out of the way, are you guys scaling the images? because if you are could you please let me know by how much so I can permanently scale them upwards so you can just put them in?
That the only reason I can think of why they look like they do, along with the fact this isn't in unity pro.
With that out of the way, are you guys scaling the images? because if you are could you please let me know by how much so I can permanently scale them upwards so you can just put them in?
That the only reason I can think of why they look like they do, along with the fact this isn't in unity pro.
Also, not going to have another enemy ready for tomorrow, but considering it takes about 5 minutes to put a texture on and animate them I do not think this is a big deal especially because we have so many other things that we should have implemented, incomplete.
ReplyDeleteI'm aiming for money once again, texture are giving me too much grief, I cant stare at maya any more.