Monday, May 14, 2012

WorkUPDATE and DOWNLOADS

http://www.mediafire.com/download.php?wdk5r6b6b8zg874

This first one is a simple texture to put on the player's image when he leaves a body of himself when he first casts the blink spell. Its transparent, all you will have to do is make a copy of the character mesh, a new material and put this on top of him so he can leave behind a ghostly body.

http://www.mediafire.com/download.php?m77q1kfeexn8mgn

This is the new spell particle you requested, I'm calling it "Whirlball" at the moment.
Sorry, no video, you will have to check it out in unity yourself.

http://www.mediafire.com/download.php?e9iuld1ivsz2onn

This is a compilation of all the UI textures, HUD, and spell buttons.
It also included a cooldown sequence, I'm not sure if its easier for me to do or for you programmers to play it, but basically all you have to do is put it all on the one texture, and then where it has "play animation" set the tiles accordingly.

This Picture is an idea of what the HUD would look like. The camera will naturally be a little more zoomed in and properly angled, but you get the Idea.

Just a question, but would you guys want a boarder or corner details as well? Tell me now so I can knock it out of the way, otherwise I hope you like what I've done, if you guys want to make changes let me know so I can get it done quick!

3 comments:

  1. great! good work.

    don't worry about corners or borders. borders would cheapen gameplay, and would be too hard to integrate over various resolutions. i think it looks good

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  2. Yes,Prefect! I like them! I just want to accelerate to finish our project. Well, how I can import our Character into game with texture and animation ? Now I got the one is cant move without texture..

    ReplyDelete
  3. problem : check out the quality of the textures maybe you should use vector images?(im not sure how to call it)
    or ask else how to ensure the quality of the texture im our game.

    ReplyDelete